WORK IN PROGRESS / STEAM PAGE COMING SOON

Paranormal maintenance. Questionable teamwork.

Bad shift.
Worse company.

O.O.P.S. is a physics-based co-op horror game where keeping your friends alive is part of the job. Keeping their heads attached? That’s another problem.

IN DEVELOPMENT • STEAM PAGE COMING SOON
Release date to be announced.

↳ held together by teamwork & tape.

Work-in-progress O.O.P.S. co-op horror gameplay
O.O.P.S. / FIELD FOOTAGEBUILD: IN PROGRESS
SAFETY CHECK
PROBABLY FINE ✓
PC GAMECO-OP HORRORPHYSICS-DRIVEN CHAOSDEVELOPED IN UNREAL ENGINE

01 / Your job description

Clock in.
Try to clock out.

TASK 01 — WORK TOGETHER

Someone has to hold the door.

Carry, pass and share tools. Coordinate around physical obstacles. Getting through a dangerous place is easier when your crew actually cooperates.

TASK 02 — HANDLE WITH CARE

Physics has other plans.

Pick things up. Throw them. Pull them into place. Hands-on interactions turn simple jobs into the kind of mess you’ll blame on your friends.

TASK 03 — RECOVER YOUR CREW

Don’t leave your head behind.

Death creates a new team problem. Recover detached body parts and help bring your teammates back into the action.

02 / Evidence from the field

Yes, this is
part of the job.

Real clips from the current development build. Mechanics, visuals and content may change before release.

Still on the workbench.

O.O.P.S. is actively in development. The Steam page is coming soon; wishlisting is not available yet. Follow the field notes for progress and future announcements.

Follow development ↗

03 / Development blog

Field notes.

PROJECT INTRODUCTION / 05 OCT 2026

Meet O.O.P.S.: co-op horror with a hands-on problem.

What the game is, what’s already being built, and where to follow along. Read the note ↗

GAMEPLAY SPOTLIGHT / 05 OCT 2026

Losing your head is a team problem.

A closer look at physical player revival and why recovery belongs to the whole crew. Read the note ↗